Related Books & Journals and other Resources
Books
Books on computer gaming here at Purdue
Books on computer graphics here at Purdue
Electronic Access to the Handbook of research on effective electronic gaming in education - edited by Richard E. Ferdig.
The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect peoples sense of self, how they express themselves, and their ability to learn, exercise judgment, and think systematically.
Gamers...In the Library?! The what, why and how of videogame tournaments for all ages
by Eli Neiburger. "As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions ---from convincing the skeptics to getting audience feedback through your blog."
Journals
Vectors
Journal of Culture and Technology in a Dynamic Vernacular from USC School of Cinema Television
The International Journal of Learning and Media
provides an international and intercultural forum for scholars, researchers and practitioners to examine the changing relationships between learning and media across a wide range of forms and settings.
Computer Animation and Virtual Worlds:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants. Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds.
Game Studies: The International Journal of Computer Game Research:
Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org. Its primary focus is aesthetic, cultural and communicative aspects of computer games, but any previously unpublished article focused on games and gaming is welcome. Proposed articles should be jargon-free, and should attempt to shed new light on games, rather than simply use games as metaphor or illustration of some other theory or phenomenon.
Games and Culture: A Journal of Interactive Media:
Games & Culture: A Journal of Interactive Media is an international journal publishing innovative theoretical and empirical research about games and culture within the context of interactive media. The journal's scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis; political economy; cultural studies; ethnography; critical race studies; gender studies; media studies; public policy; international relations; and communication studies.
Journal of Gaming and Virtual Worlds:
peer-refereed, international journal which focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments such as Massively Multiplayer Online Role Playing Games and Second Life.
The Journal of Virtual Reality and Broadcasting:
The Journal of Virtual Reality and Broadcasting - abbreviated "jvrb" - is an open access online journal covering topics related to the fields of Virtual Reality, Interface Techniques, Computer Graphics and Interactive Broadcasting. A detailed description of all topics can be found in the scope section. jvrb is part of the DiPP-NRW-Project. jvrb is issued continuously and in electronic form only.
Virtual Reality:
The aim of the journal is to disseminate research and provoke discussion in the area of Virtual Reality. The multidisciplinary nature of the field means that submissions will be welcomed on a wide range of topics including, but not limited to, the following: Virtual Reality Technology and Software Systems; Design of VR systems and VEs; Human Factors; Virtual Reality Applications; Assessment of Virtual Reality Systems; Philosophical and Ethical Issues; Advances Relevant to Virtual Reality.
Journal of Virtual Worlds Research
open access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world. The Journal of Virtual Worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research.
Other Resources
ALA's List of Resources on Videogames
2007 Industry Analysis
of the Gaming (computer and video) Industry - conducted by the Entertainment Software Association
News about Virtual Worlds
Virtual Worlds Research Listserv